Beenoculus: Soluções em Realidade Virtual

Solutions

Our solutions in XR turn
people into protagonists

Beenoculus was created to promote the positive transformation of formal and professional education. Through that, we meet all the market with disruptive experiences in XR by combining education with communication.

Understand how we work

We offer solutions from side to side uniting the value offers of Beenoculus and of our companies to provide disruptive experiences to your business.

Complete Infrastructure

We are ready for AR, VR and MR* projects. We count on state-of-the-art equipment for the capitation of images and content production and the most powerful developing software.

Content Production

We have a team of more than 30 professionals that develop immersive activities according to each project: 2D/3D content, Virtual, Augmented and Mixed Reality apps and creative narratives in 360º audiovisual produced by JungleBee.

Software Solutions

We develop software solutions on demand and license our own platform for distribution of the 360º audiovisual content.

Hardware Solutions

We offer the highest technology in VR and AR HMD’s (goggles) and MR simulators, in addition to customized projects, in the end, the solutions that best suits the needs of our clients.

Creation and Content Planning

There is a specialized team to develop immersive activities for the best user experience. We count on specialists in Technology, Language and Institutional Design, in addition to the best creative people and producers at Junglebee. 4.0 INDUSTRY; Corporate trainings; Simulators; VR and AR for production line; Work safety. Customized solutions for training, promotions, computational vision.

Solutions applied to your reality

We’ve innovated in large fields such as education, health, marketing and entertainment through disruptive experiences of high impact. We’ve met all of our initiatives: Beenoculus, Junglebee and Beetools.

Education

Education means taking someone to a world that exists beyond themselves!
Be it by teaching institutions or companies, Beenoculus delivers state-of-the-art solutions in Extended Reality for the market.

1.  Education and Vocational Training

We are specialists in Active Methodologies of Teaching and Design of Work Instructions in Virtual, Augmented and Mixed Reality to transform manuals and training processes and conventional vocational training into memorable immersive and engaging activities.

2.  Formal Education

We work in partnership with content producers and educational groups for the development on demand, and the curatorship of opened VR contents, in addition to offering low cost infrastructure. We act directly in the revolution through Beetools, with the use of immersive technologies with artificial intelligence, gamefitication, big data and Virtual Reality combining into a new methodology of language teaching and flipped classroom, we have created one of the most innovative and disruptive Smart Schools in the world.

 

HSM Educação Executiva

Content projects in virtual reality for HSM Educação Executiva client in the field of fuel supply comprehending several processes in corporate education.

Colégio Sesi Internacional

The development and co-creation of educational content in VR for the subject of Natural Sciences and the implantation of infrastructure to the Virtual Reality Lab.

Beetools

Project, script, storytelling and recording of content in virtual reality in 5 modules of English courses for adults, by giving 150 classes for a total of more than 1.760 hours of recording and editing in 360º.

Health

The XR technologies are revolutionizing the education and therapy in the medical area.

XR has been revolutionizing the health area for the practice provided being so close to the real experience, even more effective than the simulations made today.
This formation allows medical students and doctors to be better prepared to execute their operations, impacting the sector.

In this area we’ve invested in P&DI in disruptive technologies to attend to the health sector by developing solutions to education, training and therapy to help save lives by uniting our technological and innovative expertise with the academic and educational content in the health sector.

Instituto Lubeck

The development of 2D/3D video player stereo-copying of surgical laparoscopic for the visualization of virtual reality devices. 

Faculdades Pequeno Príncipe

Signature of cooperative technical-scientific agreement turned to the development of learning activities, research and info-products in the fields of educational technology and health.

MSD

Develop immersive projects by comprehending through a virtual tour through the human body and serious game with real clinic cases for strategic projects of the company, and supply the full VR infrastructure of equipment to the sales and training teams.

Marketing

In an era of much more accessible information, turning them into relevant information to highlight them among the others has been a challenge for the market, but the XR technology may put them in evidence.

1.  Communication and Media

One of the biggest challenges we have today is upgrading the experience of those who consume content through new formats, making it accessible at the most diverse levels, from its distribution to its interface. For that, we have developed the Beenoculus VR360 Platform, helping communication and media companies to distribute their content.

2.  Marketing and Publicity

In a world that overcharges a person for a huge amount of information, not being just another one becomes essential to reach their public. For that, we have worked with Junglebee with the production of VR/AR/MR Content and Live Streaming attending publicity agencies and medium and large companies.

Dengo

Fictional movies made in virtual reality for training “99” drivers. Its purpose is to enlarge the perception and safety that 99 offers to their driving partners. The concept of edutainment, education with entertainment, was used, where a fictional story is told to pass wanted information and messages.

99

Fictional movies made in virtual reality for training “99” drivers. Its purpose is to enlarge the perception and safety that 99 offers to their driving partners. The concept of edutainment, education with entertainment, was used, where a fictional story is told to pass wanted information and messages.

Social Impact

Short films documentaries made in Virtual Reality, “Rio de Lama” talks about the rupture of the Samarco dam in Mariana-MG. “Fogo na Floresta” warns about the hazard of fires that threaten forests and Ocupação Mauá that takes us to meet the people and visit its occupation.

Serious Game

For us Entertainment … isn’t joke!
The sense of belonging in a virtual reality game is indescribable, and every day new equipment like apocalypse sensors and simulators are emerging that are bringing experience to a level we could not even imagine less than 3 years ago.

We offer new business opportunities through Beevehx focused on simulator development and the construction of state-of-the-art VR Caves for Engineering and Construction, providing high-performance Serious Game experiences for this industry.

We offer new business opportunities through Beevehx focused on simulator development and the construction of state-of-the-art VR Caves for Engineering and Construction, providing high-performance Serious Game experiences for this industry.

Simulations Caves VR